Application of Computer Graphics, Graphics Devices, Cathode Ray Tube, Raster Scanning, Raster
Refresh graphics displays.
Graphics Operations –2D & 3D Graphics, Bezier, B-Spline, Hermite, Bresenham Line & Circle
Drawing Algorithms, Polygon filling, Edge Filling Algorithms.
Clipping—Cohen-Sutherland subdivision line clipping algorithm, Mid-Point subdivision
algorithm, 2-dimensional clipping algorithm (Convex Boundaries & Partially visible lines), Cyrus-
Beck algorithm for Partially & Totally Visible Lines) , Visible Surfaces- Floating Horizon Algo. ,
Upper & Lower Horizon, Roberts algo, Warnock algo, Scan-line Z-buffer algo.
Rendering- introduction (illumination models), shading- Gouraud Shading, Phong Shading.
Shadowing- Shadow Algorithms.
Introduction to GKS.
Multimedia, concepts, design, hardware, standards – MPEG, JPEG, MIDI, multimedia design
methodology, development and testing