7 IT 2-COMPUTER GRAPHICS |
Units: I |
Introduction to Raster scan displays, Storage tube displays, refreshing, flicking,
interlacing, color monitors, display processors resolution, working principle of dot
matrix, inkjet laser printers, working principles of keyboard, mouse scanner, digitizing
camera, track ball , tablets and joysticks, graphical input techniques, positioning
techniques, rubber band techniques, dragging etc.
|
Units: II |
Scan conversion techniques, image representation, line drawing, simple DDA,
Bresenham’s Algorithm, Circle drawing, general method, symmetric DDA,
Bresenham’s Algorithm, curves, parametric function, Beizier Method, B-sp-line
Method. |
Units: III |
2D & 3D Co-ordinate system, Translation, Rotation, Scaling, Reflection Inverse
transformation, Composite transformation, world coordinate system, screen coordinate
system, parallel and perspective projection, Representation of 3D object on 2D screen.
|
Units: IV |
Point Clipping. Line Clipping Algorithms, Polygon Clipping algorithms, Introduction
to Hidden Surface elimination, Basic illumination model, diffuse reflection, specular
reflection, phong shading, Gourand shading ray tracing, color models like RGB, YIQ,
CMY, HSV etc.
|
Units: V |
Multimedia components, Multimedia Hardware, SCSI, IDE, MCI, Multimedia data
and file formats, RTF, TIFF, MIDI, JPEG, DIB, MPEG, Multimedia Tools,
Presentation tools, Authoring tools, presentation.
|
|