5 CS 4-COMPUTER GRAPHICS |
Units: I |
Introduction to Raster scan displays, Storage tube displays, refreshing, flicking, interlacing, color monitors, display
processors resolution, working principle of dot matrix, inkjet laser printers, working principles of keyboard, mouse
scanner, digitizing camera, track ball , tablets and joysticks, graphical input techniques, positioning techniques, rubber band
techniques, dragging etc.
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Units: II |
Scan conversion techniques, image representation, line drawing, simple DDA, Bresenham’s Algorithm, Circle drawing,
general method, symmetric DDA, Bresenham’s Algorithm, curves, parametric function, Beizier Method, B- sp-line Method. |
Units: III |
2D & 3D Co-ordinate system, Translation, Rotation, Scaling, Reflection Inverse transformation, Composite transformation,
world coordinate system, screen coordinate system, parallel and perspective projection, Representation of 3D object on 2D
screen.
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Units: IV |
Point Clipping. Line Clipping Algorithms, Polygon Clipping algorithms, Introduction to Hidden Surface elimination, Basic
illumination model, diffuse reflection, specular reflection, phong shading, Gourand shading ray tracing, color models like
RGB, YIQ, CMY, HSV etc.
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Units: V |
Multimedia components, Multimedia Hardware, SCSI, IDE, MCI, Multimedia data and file formats, RTF, TIFF, MIDI,
JPEG, DIB, MPEG, Multimedia Tools, Presentation tools, Authoring tools, presentation.
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