4EC6.3-COMPUTER GRAPHICS |
Units: I |
Introduction to interactive computer graphics, picture analysis, overview of programmer's
model of interactive graphics. Fundamental problems in geometry, Hardware for Computer Graphics.
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Units: II-BASIC RASTER GRAPHICS |
Scan conversion algorithms for line, Circle, Ellipse, Filling
algorithms, Line Clipping and Polygon clipping. |
Units: III-GEOMETRIC MANIPULATION : |
2 D and 3 D Transformation, Composite Transformations,
Concept of Homogenous Coordinates Viewpoints.
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Units: IV-ELEMENTRY 3 D GRAPHICS |
Types of Projections, Vanishing Points, specification of 3
D View, Matrices for Parallel and Perspective Projections.
Visibility ; Image and object precision, z-buffer algorithms, area based algorithms, floating horizon.
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Units: V-RENDERING |
Ray tracing, antialiasing, Gourard and Phong Shading.
Curves and Surfaces : Parametric Representation, Bezier and B-Spline curves.
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