06IS765 - USER INTERFACE DESIGN |
PART – A |
UNIT 1 |
HUMAN FACTORS OF INTERACTIVE SOFTWARE, THEORIES,
PRINCIPLES AND GUIDELINES: Introduction, Goals of Systems
Engineering, Goals of Interface Design, Motivation for Human Factors in
Design, Accommodation of Human Diversity, Goals for the Profession, High
Level Theories, Object-Action Interface Model, Principle 1: Recognize the
Diversity, Principle 2: Use the Eight Golden Rules of Interface Design,
Principle 3: Prevent Errors, Guidelines for Date Display, Guidelines for Data
Entry, Balance of Automation and Human Control. |
UNIT 2 |
MANAGEMENT ISSUES: Introduction, Organizational Design to Support
Usability, The Three Pillars of Design, Development Methodologies,
Ethnographic Observation, Participatory Design, Scenario Development,
Social Impact Statement for Early Design Review, Legal Issues.
Expert Reviews, Usability Testing and Laboratories, Surveys, Acceptance
Tests, Evaluation During Active Use, Controlled Psychologically Oriented
Experiments |
UNIT 3 |
TOOLS AND ENVIRONMENTS: Introduction, Specification Methods,
Interface-Building Tools, Evaluation and Critiquing Tools.
Introduction, Examples of Direct-Manipulation Systems, Explanations of
Direct Manipulation, Visual Thinking and Icons, Direct Manipulation
Programming, Home Automation, Remote Direct Manipulation Virtual
Environments. |
UNIT 4 |
MENUS, FORMS, DIALOG BOXES AND COMMANDS: Task Related
Organization, Item Presentation Sequence, Response Time and Display Rate,
Fast Movement through Menus, Menu Layout, Form Fillin, Dialog Boxes.
Functionality to support Users Tasks, Command-Organization Strategies,
The Benefits of Structure, Naming and Abbreviations, Command Menus,
Natural Language in Computing. |
PART – B |
UNIT 5 |
INTERACTION DEVICES AND RESPONSE TIME: Interaction
Devices, Introduction, Keyboards and Function Keys, Pointing Devices,
Speech Recognition, Digitization, and Generation, Image and Vide Displays,
Printers. Theoretical Foundations, Expectations and Attitudes. |
UNIT 6 |
PRESENTATION STYLES, MANUALS, HELP, AND TUTORIALS –
1: Error Messages, Non-anthropomorphic Design, Display Design, Color.
Reading from Paper Versus from Displays. |
UNIT 7 |
PRESENTATION STYLES, MANUALS, HELP, AND TUTORIALS – 2
MULTIPLE-WINDOW STRATEGIES, HYPERMEDIA AND THE
WORLD WIDE WEB – 1: Preparation of Printed Manuals, Preparation of
Online Facilities.
Multiple-Window Strategies: Introduction, Individual-Window Design,
Multiple- window Design, Co-ordination by Tightly Coupled Windows,
Image Browsing and Tightly Coupled Windows, Personal Role Management
an Elastic Windows. |
UNIT 8 |
MULTIPLE-WINDOW STRATEGIES, HYPERMEDIA AND THE
WORLD WIDE WEB – 2: Genres and Goals and Designers, Users and
Their Tasks, Object-Action Interface Model for Web Site Design. |
REFERENCE |
TEXT BOOKS: |
1. Designing the User Interface- Ben Shneiderman, 3rd Edition,
Addison-Wesley, 1998.
|
Reference Books |
1. Human-Computer Interaction - Alan J Dix et. al., 2nd Edition,
Prentice-Hall, India,1998
2. User Interface Design – Eberts, Prentice-Hall, 1994.
3. The Essential Guide to User Interface Design - An Introduction
to GUI Design - Wilber O Galitz, Principles and Techniques,
Wiley-Dreamtech India Pvt. Ltd, 1998. |
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